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	<title>Comments on: NVIDIA GeForce FX 6800 Preview</title>
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		<title>By: Brian3DGPU</title>
		<link>http://goodblimey.com/archives/2004/04/14/nvidia-geforce-fx-6800-preview/comment-page-1/#comment-353</link>
		<dc:creator>Brian3DGPU</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
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		<description>Actually, the FSAA implementation is completely different, using RGMS...While I didn&#039;t get a chance to use the 5950 for FSAA comparison, many site did and it is considerably better..2x FSAA is useable in almost all games, at 1280x1024, and you can run 1600x1200 16X AF in everygame I have seen</description>
		<content:encoded><![CDATA[<p>Actually, the FSAA implementation is completely different, using RGMS&#8230;While I didn&#8217;t get a chance to use the 5950 for FSAA comparison, many site did and it is considerably better..2x FSAA is useable in almost all games, at 1280&#215;1024, and you can run 1600&#215;1200 16X AF in everygame I have seen</p>
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		<title>By: Matt Burris</title>
		<link>http://goodblimey.com/archives/2004/04/14/nvidia-geforce-fx-6800-preview/comment-page-1/#comment-354</link>
		<dc:creator>Matt Burris</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
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		<description>That&#039;s good, it should handle more games better with RGMS, especially those with alpha textures if I remember correctly.  Still though, I wish there was a higher/better implementation of AF than what is currently available.  Some of the older games could truly benefit from 128-tap AF.</description>
		<content:encoded><![CDATA[<p>That&#8217;s good, it should handle more games better with RGMS, especially those with alpha textures if I remember correctly.  Still though, I wish there was a higher/better implementation of AF than what is currently available.  Some of the older games could truly benefit from 128-tap AF.</p>
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		<title>By: Phy</title>
		<link>http://goodblimey.com/archives/2004/04/14/nvidia-geforce-fx-6800-preview/comment-page-1/#comment-355</link>
		<dc:creator>Phy</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
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		<description>What tap is currently used?
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		<content:encoded><![CDATA[<p>What tap is currently used?</p>
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