This is the animated radar on my iPhone showing Tropical Storm Fay narrowly missing me (the orange dot.) It has narrowly missed us all day. Excellent!
I’m announcing my new website I’ve just finished putting together and now unveiling to the public, FingerGaming.com. FingerGaming.com is all about gaming on the iPhone and iPod Touch, now that Apple’s new App Store is open to the public and cranking out games every single day. Mobile gaming a rapidly growing industry, and FingerGaming.com is going to be a part of that by covering everything games on the iPhone and iPod Touch.
The reviews, the main features on the site, will feature videos I’ve recorded of me playing these games, screenshots, price, link to the developer of the game, and of course my thoughts on the game itself.
Already we’re seeing a slew of very fun, polished, widely talked about games. You have my personal favorites, MotionX Poker, a dice poker game with achievements, dozens of dice you can unlock and use, and gameplay mechanics that take advantage of the iPhone (multi-touch, accelerometer support, vibrate, etc.) There’s also Galcon, a fast-paced space strategy game that is incredibly addictive and easy to pick up and play. Labyrinth is an age-old game, with a modern approach. It’s the wooden box in a maze with holes that you have to tilt the iPhone/iPod Touch to avoid. It’s simple for everyone to pick up and enjoy, with over 500 levels to play through, with more that you can download over time.
All of these games can be had for $10 or less, some are even free, such as the excellent Aurora Feint. Portable gaming has never been this powerful, and intuitive, and now it’s here. Visit FingerGaming if you want to be part of this wonderful new world.
Ars Technica has an excellent article, titled Being a better gamer: a guide to changing the world. It’s a great article worth reading if you’re interested in gaming in general, whether you’re a casual gamer into solitaire and Bejeweled, or a hardcore gamer into Call of Duty and Halo. It covers a lot of ground, and points out how gamers can help give all gamers a better impression in the media and to get politicians to stop their fear-mongering, ignorant ways.
If the mainstream media is to be believed, video games are about as healthy as cigarettes, except they cause psychotic breaks instead of cancer. Politicians use this artificially created fear of games as an excuse to pass legislation to criminalize the sale of certain games, although so far, each of these pieces of legislation has been successfully challenged and overturned in the courts. While more people than ever are playing games, and the audience for those games is expanding to include people of both sexes and all ages, the media’s reporting on the industry and its effects on children remains reactionary and woefully misleading.