Need For Speed: Underground

While trying to get over this cold, I’ve been playing Need For Speed: Underground lately. Normally I’m not very big on racing games, but they finally did the NFS series justice and put out an excellent game. There are incentives to complete races, as you get upgrades and other bonuses each time, and the more style you get, the more bonuses. There’s a lot of things to unlock in the game, and a lot of ways to customize the appearance of your car; color, accessories, front/rear bumper, roof, hood, brake calipers, rims, and so on.

After completing the Underground mode of the game, I’ve got a collection of tweaks, upgrades, and enhancements that really tricked out my car. I’ve took a screenshot of it, which can be seen here.


Call Of Duty

I’ve finally answered the call, grabbing the WWII shooter game, Call Of Duty yesterday from Walmart. I’ve been looking forward to playing this game, and I’m about halfway through it, and it’s not disappointing in the least bit. It is a gorgeous game, the graphics quite realistic and smooth. I especially love the sound effects though, all the gun sound realistic, distant fire is clearly remarkable, and even the Germans actually speak German in the game. I know because a friend speaks German and was able to deciper what they say when you sneak up on them. The gameplay is fast and furious, top-notch fun, no questions asked. I find myself playing a level over again after I beat it, which I rarely ever do. There are so many different ways to handle each situation, it’s interesting to try them all to see what kind of results you get (90% of the time, it results in my death). I’m playing the game on Hardened difficulty, which is a notch below the hardest. I’ll play that one next after I beat the game.

I took a screenshot you can check out, where I try to blow up the antiair guns on the German-controlled dam, not to mention the power house, as well. It’s a fantastic level, where you have to snipe your way through with a rifle and a scope, and use a submachine gun (pictured) for any close encounters.

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There was one point when I was approaching an anti-AA flak gun when a German was lying prone, firing on me with a MG42 (machine gun), effectively pinning me down behind the flak gun. I couldn’t blow it up, because once I set the explosives, I would have to run back or forward, and the German would have me dead in 2 seconds. So I backed up a little, primed a grenade, and tossed it his way. He was too far for me to peg him, but the smoke and debris made it hard for him to see me, so I leaned to the left of the flak gun, looked in my sniper rifle, and once the smoke cleared, I got him right between the eyes.

Can you tell I love this game? :)


Mucky Foot Closes Up

According to a report by Computer And Video Games, a great UK game developer, Mucky Foot, has closed shop. They created the highly entertaining and unique space station simulator, Startopia. It is one of my favorite real-time strategy games out there. It’s a shame to see a good developer go down. While not as bad as Looking Glass dying, Mucky Foot had unique talents that ranged back from the Bulldog days. Hopefully the people that were laid off are hired by other reputable and good development studios so the PC game industry continues innovating and creating fun PC games. R.I.P. Mucky Foot.